Perhaps it's a balance reason, but shaving. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. The other way to do it is with TASC and craft the special items you need. Mount & Blade is one of those games. Abuse by SirHartley [0. Colonies are player-owned settlements on planets within the sector. In fact, it always pays for itself. Change logs are released and updated incrementally. already did the tech mining , just that it gets exhausted after like 1 cycle. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Go to starsector r/starsector • Posted by. Late to the party but here are some QoL and visual mods. 2. By the Hammers of Ludd!v0. Use AI cores for everything. One is designated your colony where things go like tech mining loot and built ships. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and produces low tech ships Interstellar imperium: somewhat small faction mod. It is the only frigate capable of mounting a large weapon, although there is considerable debate on how useful that is. The Hegemony is the dominant faction in the Sector. Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. It used to be called Starfarer. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al. 431 votes, 33 comments. 13. chevron_right. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. Question about that Tech Mining. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Increases colony income by 25%, or by 125% with an Alpha Core, a. So let's change that. - Project 648H - High tech self-propelled battlestation; main. 95. # 2 - All midline sprites. I would recommend you to use the slightly better tech mining mod. It's an industry. 95. However, sensing the "evils" of both groups. Faction, with interesting low-tech focus, and not standard weapons. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. With our comprehensive installation and usage guide, you'll be able to install and use [0. 3. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. 2. Low Tech Armada. Nowadays there's a 10 OP difference between the two versions. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). Depending on the level of ruins it can go for quite a while. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. I’ve got a really good sector (minus only being able to find one pristine nanoforge from scavenging and tech-mining) and I want to be able to share it since I’ve found at least 5 (don’t have my computer on me at the moment so I can’t check how many there actually are) Terran worlds (one of which is 50% hazard if you colonize then abandon quickly) but I. 95. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. Closer inspection may yield salvage. • 2 days ago. All of the current special items have uses in modifying certain industries. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. Thank you, I found it. Join a faction to gain useful support and represent them in war and peace, or start your own. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Ed. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. 2. Go search Blue Super Giant stars, pretty sure you need to mess with a Coronal Shunt next. My first and oldest mod. derp)CoatlChicomoztocDuza. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Diplomacy events see faction relationships changing over time. New interesting faction, and stuff to explore. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. 1 / 2. 1. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. speedup- gives a battle speed up good when is just clean up in battles or easy win. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. You should also use "hazard pay" on your mining planet to make it grow. 6. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. r/starsector • High tech is like Apple : Complete waste of money. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Tech mining is 1 or 2. Cryosanctum produces the following. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. 1a Modded] - KADUR SWARM I. Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. Despite occasional shortages, resilient. Colonies were added in version 0. 3. Can't mine in vanilla. •. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. Re: [0. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. 1a] Unknown Skies by Tartiflette [0. 14865315874. Do something else for a week or so and go back to the academy, the dialog says something to that effect. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. 4. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3. And the. Torpedo upon your shieldless gas can. At tier 3 star fortress differences hardly matter. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. I wonder how you'll balance Starsector-tech in this fic because some of it is hilariously bullshit at times like dimensional-shifting,. If Tech Mining is not possible, then both refining and Fuel Production. Tools, guides, and other resources. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. If you don’t have weapons for them, it would be a bunch of mining blasters. The ship will then be produced and delivered at the end of the month, stored at the designated planet. r/starsector • tech mining with alpha core. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. However : once a month you get a report about custom production etc and that also contains your tech mining loot. Re: Tech mining drops. Nothing comes close to that. It could be that all planets are sending the results to one planet. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. By becoming a member, you'll instantly unlock access to 2 exclusive posts. With starsector, it's humans and things created by humans that bear responsibility for the current state of affairs - no excuses, no scapegoats. On a few worlds I found vast ruins and therefore decided to set up tech mining, directed it to my main colony, and let it go. -The Boring drone, heavy duty mining drone that can cut through any asteroid. There are others, and it gets blurry in places, but for this post, these two are what’s important. This is a verry interesting mod with lot of added cont. The Luddic Path is a faction in the Sector. Tech-mining is excellent. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. " Construct a mining station within an asteroid belt or an asteroid field. Check the storage of your colonies. 95. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. With. Given how many players seem to happily satbomb millions, we've no place to judge though. New Faction, with more specialised weapons, carrier focus and fast ships. 2D RPG/Trade/Fleet Combat GameNew factions have their own music, portraits, tech and skins. Go to starsector r/starsector. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. Of that list, Star Federation is the closet to vanilia balance, followed closely by HMI and Kadur. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. Then I have 3 Falcon (P) with converted hangars which act as supporting role to draw attention of larger ships and give additional fire. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. | HIGH VALUE, LOW RISK, GOLD, COBALT & BASE METAL. toprock_478 • 17 days ago. 6. ago. . People. The Mess is from the Hazard Mining Incorporated mod. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. All planets are in the same system. starship legends- give ships and crew some personality. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. Low-tech favors ballistic weapons and armor. . Advertisement Coins. ago. Research stations are more likely in black hole and neutron star systems. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. The other way to do it is with TASC and craft the special items you need. " Powered by SMF 2. [deleted] • 2 yr. 91, 0. Explore Gaming. 6. There is an NPC in bars to talk to that offers BP's, random tho. Still, if you have a lot of colonies. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. While Tech Mining is flat. Elevate your Starsector gameplay with the [0. My first and oldest mod. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Compatibility improvements I intend to make once other mods update for 0. 8 warships strapped together was too much, so combat versions will only get 4. 96a] Better Colonies 1. 14865315874. 2D RPG/Trade/Fleet Combat Game. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. 3 (extensive ruins) world/planet have revovered a corrupted nano forge, some supplies, and small amounts of metal, heavy machinery, fuel, small weapons etc. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. AI Cores are rare loot items found during salvage. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. They can influence the output and upkeep cost of industries in various ways. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. videogame_asset My games. Setting up a colony with tech mining has a net cost of $135,000. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). 1] Slightly Better Tech-Mining Post published: October 4, 2022The mechanic where you're able to find tens of thousands of the least valuable commodity in the game needs to be dialled back a bit. Searchlight Resources Inc. Dumb question. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. And the planet name is bob. 0 coins. 51K subscribers in the starsector community. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. When I found out about Starsector, truly a hidden gem, I was amazed and fell in love with it. , 0. Advertisement Coins. Check close by the star/black hole, all the planets, rings, asteroids, and warp points. 95. Mid Tech is amazing if you have the star fortress upgrade. Many small ships can fit medium energy weapons. guarded in a Redacted system, with a warning beacon on it not to go to the surface, that was a host for tech mining. I’d say, at the bare minimum, look for a system with a habitable planet with food/organics, a really good mining plant and a good gas giant or cryovolcanic world. Alternative approach if you don't want a colony there is to just bring 1-2 salvage rigs. Increased monthly drops for smaller ruin sizes 0. Starsector > Mods > [0. AI usage as is the nature with battlecruisers is mediocre, it's a ship that takes skill since the system propels it only forward. 3. 25 instead of a 1. 95, and 0. Throughout the first half of the. ago. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. r/starsector. 9. Still, if you have a lot of colonies. Download link. 9. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. Admiral Posts: 1560 [0. : high flux, low hull, engines disabled etc. I'd just choose whichever one you like. Carrier doctrine all the way. Go to starsector r/starsector. I have the. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. 1a] Junk Yard Dogs – V 2. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Use any extra deployment points to deploy long ranged ships to support your station, hit autopilot and go make a sandwich or something. Your best bet is weapon caches, which seem rare but they are loaded with blueprints and good stuff. Karl-Draigo Upstart Military Dictator • 4 yr. Re: [0. If you add 2 to production, you would get 50% the value. Hazard Mining Incorporation. Terraforming mods, I don't recall. Putting an alpha core into a fully upgraded high tech orbital station brings a tear to my eyes. Cryosanctum is a special non-industry structure. 95. 6. 95. ago. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. Yeah, so I wanted to turn tech-mining industry into structure. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Has versions for 0. 0 coins. Mining has a base upkeep of 1 000 credits, increasing by the same amount for each colony size past 3. Would be a big incentive to build them if that were so. 2D RPG/Trade/Fleet Combat Game. 95. Pteroma - Shield tanking cruiser, can pack quite a punch. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Get at least one rig and drone thingy to get some more loot. This was a 9 fleet invasion force plus a patrol and detachment. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. I cannot hear you over the sounds of "Danger Zone" playing loudly on my command center. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. 95. , 0. I get them from exploring in caches, research labs, and planetary ruins. Well, you should never stop during your. It used to be called Starfarer. Ships. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. Similar question for light industry and refining and whatnot. Elevate your Starsector gameplay with the [0. Think of it as linear warriors and quadratic wizards, where tech mining is the warrior and other industries are wizards. But that's silly for most players. 42K subscribers in the starsector community. The first mission will launch in April aboard SpaceX’s Transporter-7 rideshare launch. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. It really was. Heavy Industry is an industry. 2D RPG/Trade/Fleet Combat Game. I felt it answers it as there's no single answer. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Well, in base game the omega are out there. 8a (hte) Magellan Protectorate 1. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. The Heron is a midline cruiser carrier. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. So I found seele and it's research station, but I am really struggling against the horrors. Virginia Tech’s Department of Mining and Minerals Engineering trains its graduates to help lead the world. IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. Oh_Henry1. Ultimately I decided to settle on it and build tech mining. 5/ has miniscule returns (you can literally get more from. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. 1] Slightly Better Tech-Mining. Elevate your Starsector gameplay with the [0. prettyboiclique • 4 mo. 48K subscribers in the starsector community. tech mining with alpha core. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. 3 (2023-08-24). 40K subscribers in the starsector community. 1] Slightly Better Tech-Mining…87 votes, 20 comments. lol, i just found my industrial powerhouse planet, instant colony. Depending on the level of ruins it can go for quite a while. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. They start at the southeast periphery of the core worlds. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. Tech-mining colony size? « on: May 30, 2023, 12:38:07 PM » Wiki has this line: "Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Even if it takes 20months that still works out to $22,500 per month. [111/100] 10 points get turned into stats The gears of industry gradually stir to life, and the remnants of the mining and refining sector fuel this resurgence. Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful. Would be a big incentive to build them if that were so. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. Biofactory Embryos have a base price of 120 000 credits. 9 1. 4k) Also of ship are broken into fighters, and you can't order them, you can also use EndCombat command, there is two commands, Nuke destroys all enemies, but it won't end combat since its your ship preventing from ending, and EndCombat just ends it without killing all. So technically even sparse ruins are worthwhile. Really speaks to me. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. Low Tech Expansion, Midline Expansion, etc. It used to be called Starfarer. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. "boggledAstropolisSpriteToUse":0, # Setting this to false will disable mining station construction "boggledMiningStationEnabled":true, # Set the maximum number of mining. See moreAdmiral Posts: 1560 [0. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. The lore also makes mentions to the empire being shady and involved in "black magic". Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. Starsector > Suggestions > Improved Tech-Mining / Production Report. « Reply #5 on: January 27, 2022, 01:47:48 AM ». 0. It can be installed into Light Industry. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. I am too looking for files which I. I warn you, though. ) Reply. 3. Based on available resources, Mining can produce the following. Also consider Better Tech-Mining (By Yunru). Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). Ms. For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. 1f) Feedback: Hey I started my current nexerelin play-through with an HMI commission with the intent of being an outer-rim miner starting out to get my initial funds. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. , 0. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. Hazard mining inc. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. "After five years" is if you want to extract every last bit from a scattered ruin. And by storage I mean clicking on the storage button when looking at your colony, which is separate to the first thing you see: your colonies resource stockpileUnderworld adds some new content for pirates and more ships. 95a RC15Tech-mining doesn't need drugs. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. ago. (EDIT, Thanks to u/pedro1_1 ). 38. 4476 Posts 61 Topics. Raspberry7777 • 2 yr. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. It's. 96a] Unusually Gullible Hullmods. TT's answer to the Monitor, but with a lot more bite. I'll second that DIY and Better Tech-Mining are good mods. 1] Slightly Better Tech-Mining…. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. You mean 97 of em, your techmining Ai got you covered. okay, i check that later. Advertisement Coins. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). , 0. plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. It is capable of firing most large ballistic weapons, except the Gauss Cannon, which requires 1200 flux to fire one shot and therefore necessitates a minimum of 3 capacitors. Changed a file name to help Linux users. 5f) Mod, the choice for serious players seeking advanced features and customization options. They're shady as hell and do a good amount of scavenging and tech-mining too. 25 instead of a 1. Teck was originally formed in 1913 as Teck-Hughes Gold Mines Ltd. 4. I have had that mod once but it gave me so much rare stuff it was insane. 95. . Tech mining is 1 or 2. 4) Note: you do not need an account to download from dropbox.